Tag Archives: Texturing

Step 15 - Render and Bask in Finished Image

Alpha Mapping to Create Realistic Leaves

Alpha mapping is a technique in 3D computer graphics where an image is mapped (assigned) to a 3D object, and designates certain areas of the object to be transparent or translucent. The transparency can vary in strength, based on the ...

Final Render Ambient Occlusion and Toon Shader

Ambient Occlusion Combined with Toon Shader Tutorial

(Editors note: Hey folks, this is the last post we'll be seeing on here until January sometime - I'm entering a heavy development phase and I can't maintain this as well. I will be back though, promise. For now, over ...

Mental Ray Caustics Tutorial (Maya)

Alright, after so much anticipation in creating a lighting tutorial in Maya, I'm back with a proper, easily understood, video lesson regarding Caustics. The Video lesson is about 20 minutes and focuses on Maya's Mental Ray system shaders and lighting ...

3D Burning Paper Tutorial (FumeFX)

3D Burning Paper Effect (Ian Steve) from Heather Craik on Vimeo. Hello everyone, I'm Ian Steve, welcome to another 3d tutorial. In this tutorial we are going to  to create a nice 3d burning paper effect with FumeFx plugin in 3DS ...

Tutorial: Make a Procedural Ice Texture

All right, here's the deal.  I've gone ahead and made the texture, along with tutorial video, on my other computer (the one without internet) and I can't transfer it over here in order to upload.  Quite a long story. At the ...