When we first defined Mastery for 3D art Ease of Use was set up as our first pillar (It’s explained briefly in this article). This month we’re going to take a closer look at making that happen.
The first step to doing so (in a way that requires less willpower and more routine) is making sure you have time available for improvement on a day to day basis and in your project as a whole. Continue reading
Over the years, the devices that can be used to access online sites have evolved significantly. Today, more kinds of devices can be used than ever before. They would of course include larger devices such as desktop and laptop computers. Continue reading
When I first ran a blog for 3D Students back in 2010, I reviewed a book. This book was one I requested for Christmas and my grandparents were nice enough to purchase it for me as a gift. Shortly after writing the review, the author of said book got in touch with me and we began a friendship. Continue reading
This month was all about building a detailed blueprint. Of your skills, expertise, where you’re going, what you need to do, and how you’re going to get there.
In the first week we went with our guts and wrote a couple of lists full of assumptions about where we currently are skill-wise and what it takes to get where we’re trying to go. We also chose our current destination. Continue reading
Don’t Even Start This Unless You’ve Prepared
Drill Sergeant Heather Reporting – Get your ass over to the first two posts in this month’s action steps before you tackle this one. It’s crucial for mission success and, frankly, if I find out you haven’t and went ahead to do all this other stuff first I’m going to be pissed. Continue reading