CGHub is Dead!
For those of you that were members of CGHub prior to its unexpected shutdown, one of the main complaints (aside from regaining your artwork) is that you didn’t have time to connect with the artists and people you met before it was gone.
While there are lots of fantastic resources showing up with alternative places to visit for art and community (check out Concept Art World’s list for the most comprehensive) I thought that it’d be a good idea to have a place to connect more directly. Continue reading
Improvement Is For Life
It’s not enough to figure out how you can make life easier for others (or improve the way you work) just once. We touched on this a little last month as well when we came up with your ongoing improvement process as an artist in general. Continue reading
Of all the texturing methods I learned during the early years this was one of the most useful (second only to mix maps). Using an alpha map allows you to easily control which parts of your model appear in a render. It also affords you greater control over materials used in your scene through layering, adding extra detail to low poly models, and allowing for translucency in textures.
Plus you get to feel like a ninja when using such a technique in front of your less experienced colleagues (and less like a noob when it’s used in your vicinity). Continue reading
One of the most important things in web design is being able to clearly communicate what your site (and company) is about within 2-3 seconds of a visitor viewing the page.
Norske Spilleautomater is a great example of this. Continue reading
Make Your Work Easy To Use
It’s no secret that teamwork is necessary for doing well in the corporate world (or any larger project setting). The first pillar of mastery lends itself particularly well to team settings; today we’re going to look at how to make the work we produce easy for others to use. If you do run a one man show just substitute ‘team’ for ‘customer’ or ‘client’ if you create things for others and you’ll find this just as applicable. Continue reading