This month is about the work and learning before 3D mastery.
Last month we took an extremely high level look at what mastery in 3D means, how to become a better VFX artist, and the two pillars to take your work from good to fantastic.
This month we’re dialing it back from our lofty goals to something closer to home. If you’re anything like me you know you have the skills and because of this it’s really tempting to run off and start doing the advanced stuff straight away.
This is wrong. Foolish. Foolhardy. Sandcastle in the sky-worthy. And generally a bad idea. Continue reading
What we covered this month
This month we’ve covered a lot of ground very quickly and I just want to take a moment to re-cap and make sure we’re all on the same page before we continue on. Continue reading
If you’ve missed either of the first two articles in the series you can find them here (first one) and here (the one about Ease of Use). Go ahead and read those first.
The second component of 3D Art Mastery is Emotion. Feeling. That tingling sensation you get on the back of your neck and along your spine when you’re watching something meaningful. Continue reading
If you missed the first article in this series where I introduce Mastery and explain the basis components, click back through here to read it now. I can wait.
To begin our quest we’re going to take a closer look at what I mean by ‘Ease of Use’ as it pertains to various stages in the 3D Art pipeline. Continue reading
What is this all about
When you take a walk around the web and when you care about the work you do a couple of things are bound to happen. First, you’ll find a lot of stuff on being productive, getting the most our of your work week, finding your purpose, etc. Second, when you get a bit better at searching, you’ll start to notice a bunch of stuff on ‘achieving mastery’ in your chosen field. Third, having consumed all this information you’ll have realized that none of it specifically applies to 3D Art and any benefit you gain is the result of tinkering. Continue reading