It’s no secret that teamwork is necessary for doing well in the corporate world (or any larger project setting). The first pillar of mastery lends itself particularly well to team settings; today we’re going to look at how to make the work we produce easy for others to use. If you do run a one man show just substitute ‘team’ for ‘customer’ or ‘client’ if you create things for others and you’ll find this just as applicable. Continue reading
When we first defined Mastery for 3D art Ease of Use was set up as our first pillar (It’s explained briefly in this article). This month we’re going to take a closer look at making that happen.
The first step to doing so (in a way that requires less willpower and more routine) is making sure you have time available for improvement on a day to day basis and in your project as a whole. Continue reading
This month was all about building a detailed blueprint. Of your skills, expertise, where you’re going, what you need to do, and how you’re going to get there.
In the first week we went with our guts and wrote a couple of lists full of assumptions about where we currently are skill-wise and what it takes to get where we’re trying to go. We also chose our current destination. Continue reading
Don’t Even Start This Unless You’ve Prepared
Drill Sergeant Heather Reporting – Get your ass over to the first two posts in this month’s action steps before you tackle this one. It’s crucial for mission success and, frankly, if I find out you haven’t and went ahead to do all this other stuff first I’m going to be pissed. Continue reading
Moving from Scribbled Directions to Legitimate Map
This week we’re going to take that rough blueprint and test the hell out of it. Continue reading