Dale Chihuly


Several years ago I spent some time exploring different artists across multiple disciplines. One of the first artists I found that truly ‘spoke’ to me was Dale Chihuly and his glass blowing work. Aside from the work itself (which is a delight and influenced me heavily in my own aesthetic and tastes) his story is inspirational. He literally turned his craft/medium/art/profession on its head and it hasn’t been the same since. Continue reading

How to connect with people & artists you knew on CGHub

CGHub is Dead!

For those of you that were members of CGHub prior to its unexpected shutdown, one of the main complaints (aside from regaining your artwork) is that you didn’t have time to connect with the artists and people you met before it was gone.

While there are lots of fantastic resources showing up with alternative places to visit for art and community (check out Concept Art World’s list for the most comprehensive) I thought that it’d be a good idea to have a place to connect more directly.

To that end, if you want to ‘hook up’ with former community members you can link to your Facebook, Twitter, LinkedIn, Google+, whatever you feel most comfortable with and share your old username below. If forums start to offer dedicated threads for this I’ll update with their locations as well.

For those interested, I was TylinaVespart. ;)

Update 1: According to Twitter, a lot of people are reconnecting over on DrawCrowd (which looks good from an art sharing point of view, but seems to lack the community)

Update 2: Some of the users (including Zentrope, one of the mods) have moved over to Polycount. There’s also talk of expanding that site to include 2D Work, and some brainstorming about adding portfolio space. Check out the discussion.

Update 3: DrawCrowd has some strange terms of service that allow them to alter your images; if you’re at all worried or thinking about using something new as your portfolio then Alex Bond recommends ArtStation (which does look really good).

How To Use Alpha Maps (And why you’d want to)


Of all the texturing methods I learned during the early years this was one of the most useful (second only to mix maps). Using an alpha map allows you to easily control which parts of your model appear in a render. It also affords you greater control over materials used in your scene through layering, adding extra detail to low poly models, and allowing for translucency in textures.

Plus you get to feel like a ninja when using such a technique in front of your less experienced colleagues (and less like a noob when it’s used in your vicinity). Continue reading