Tag Archives: Advice

Recommended Deliberate Practice for VFX Artists

If you haven’t already, go and read the first part of this mini-series on Deliberate Practice and Continuous Learning.

Deliberate Practice for VFX Artists

Over the past week I’ve been looking at job openings for VFX artists, mainly in America, Canada, and the UK but I wasn’t very location picky. Here are the assumptions I’ve made based on the criteria they claim to desire.

They tend to split into two broad categories; Software and Techniques, and Personal traits. Because both categories seem to be integral I’m going to cover each in turn.

Software and Techniques Wish List

For any of these subjects deliberate practice is easy to define (relatively). You can start out on each topic by picking up a good textbook or course and once you know enough of the basics you can set up a plan to practice those daily while you experiment with new things on the other side. There are hundreds of tutorials for each (or at least a few) and plenty of resources available.

Because its less of a challenge to figure out how to get started I’m going to keep this part fairly simple. Here’s a list of techniques and pieces of software that came up during my research.

Software:

  • Maya
  • 3D Studio Max
  • After Effects
  • Nuke
  • Photoshop
  • Python (scripting)
  • Unreal Engine (mostly with games)
  • Shake
  • Cascade
  • Mental Ray
  • Houdini
  • Mel (more scripting)

Techniques:

  • Particle Effects
  • Composite Layers
  • Rendering Optimisation
  • Light Rigs
  • Roto Mattes
  • Blue/Green Screening
  • 2D Painting Skills for Mark-ups
  • Compositing
  • Integrating live action with miniatures or CGI
  • Use textures and 3D meshes in effects
  • Performance and Resource Management (games again)
  • Fluid Dynamic Particle Effects
  • Graphic Shaders
  • Procedural Modelling
  • Real Time Particle Systems
  • Scripting
  • Stylized lighting and Mood Lighting
  • Traditional Art Skills
  • Photography
  • Digital Image Manipulation
  • Stereoscopic 3D

Quite a list! I’m going to go through most of the techniques on this blog in the next few years, and probably some of the different pieces of software.

Traits of a Perfect Employee

These are, in general, much harder to practice and develop. Personally, I think this is because defining them is tricky; how do you cultivate being proactive, for example?

Hand on heart, I don’t know if any of this will actually work. Yet. I’ve only tried out deliberate practice on a couple of them and even on those I’ve tried the progress is slow (though noticeable). I’ll list my translation of the traits I found (you’re welcome!) and then I’ll go into depth on one for an example. If you’ve been practicing already, or you’re really good at some of these, drop me a comment and let me know how it went for you.

  • Understanding of Light, Colour and Composition
  • Demonstrate you’re a team player and can get along with multiple disciplines and backgrounds (I’d recommend building connections for this part)
  • Be able to talk about different types of art, your preferences, and why you like one style vs. another
  • Build change into your workflow and try not to flip out when things change last minute
  • Show you’ve improved your skills over time (*cough*Continuous Learning*cough*)
  • Be proactive and take initiative
  • Take direction from peers and supervisors with grace
  • Keep to schedule and deadlines
  • Create quality work
  • Perform well under high stress (or, presumably, manage the stress so that it never reaches ‘high’)
  • Communicate well within the team
  • Problem Solving
  • Spend time consuming projects from your industry (Different types of games for games, TV programs for television, etc)

Keep to Schedule and Deadlines (my example)

Anyone that knows me, knows I struggle with this one. Not because of bad time-keeping but because I have this habit of taking on far more than I can achieve within a specified time frame.

In fact, and I’m not proud of this, I don’t think I finished a single practical project in my degree year. Fortunately my ideas and paperwork were good enough that I passed anyway – that didn’t make it feel much better to me. After a month or so of not doing anything at all (ok, maybe two months) when the course finished I finally dusted myself off and decided to do something about that.

I found a project management solution that allowed me to time myself doing tasks, create milestones, multiple projects, and anything else I needed. I also went through the Personal Effectiveness Program book; some chapters were more helpful than others but I’d recommend giving it a read and following through as much as possible.

Armed with those tools I set up projects, learned quickly that everything creative was taking longer than I’d estimated and a lot of the other tasks were taking far less time to complete. The next time I scheduled a task similar to one I’d completed, I looked at the difference between estimated time and actual time and adjusted it accordingly.

I learned that I wasn’t nearly as productive as I’d thought initially and scaled back on the work I scheduled for each day, prioritising the tasks as I went.

This was my form of continuous improvement; I’m still not very good at it but I’m more accurate than I was and I’ve gone from 1-2 hours of solid ‘real’ work a day to 2-3 (sometimes more) on average. Since I can see just how ambitious every idea I come up with is now I can allocate enough time to work on them (one of the benefits of setting your own deadlines for your own ideas) and the failing to learn process is much simpler.

To summarize the steps in a general way, here’s what I did:

  • Identified a problem in my skill set
  • Set up a method to track why there was a problem
  • Using the information gathered from tracking, determine what my ‘basics’ were (For this example those were estimating accurately, allocating work coherently, and paring back non-essential tasks)
  • Practice those basics every day and track improvements

Once I reach a point where I can successfully take a project from start to finish without extending the deadline then I can start to be more adventurous in how I practice. Yes I’m aware that sounds terrible (this would be a good time to point out that I can work on other people’s projects to schedule easily enough).

Your Next Steps

Have a look at that huge list and decide which part is most relevant to you. Then comment below saying which one it is, and I’ll respond with how I would start to work on it were I in your shoes.

That way, we can start together. Get the ball rolling with your comment just now (I dare you).

Continuous Learning and Deliberate Practice for VFX Artists

Why should I care about Continuous Learning?

Continuous learning is one of those things we hear a lot while we’re in school or college, usually within the first week of the year and as some magical thing that will help us throughout our lives.

Unfortunately, that’s usually all that’s said on the subject. If you’re lucky you get a bit more about why you should be doing it, or even a couple of pointers for things to practice that will be ‘useful in the industry’.

Continuous learning or Deliberate Practice, however, is one of the most important skills you can cultivate. Not just in this industry (though my research over the past week suggests that its a desirable trait), but in life in general.

It allows you to take skills you’ve learned, multiply them (over time) and if followed through it can make you a true expert in your areas of interest. I could go on, but I learned most of what I know from these folks;

 Let’s Define Deliberate Practice

For the purposes of this post I’m going to define deliberate practice as follows;

“The continual act of regularly taking a skill you have and practicing both the basics and pushing your understanding.”

  • Continual = you don’t stop.
  • Regular = Daily, Weekly, Fortnightly (I wouldn’t recommend monthly, but it could happen).
  • Skill = Measurable activity or set of actions. Think modelling with low polys, texturing to a certain resolution, and so on.
  • The basics = The very foundation of your skill. What you’re taught first when approaching the topic – the basic tenants of your craft.
  • Pushing your understanding = Going further than you ever have before. Possibly even than anyone has gone (I’m resisting a star trek quote here, but you get the idea).

It’s hard work, on a regular basis, over a long period of time. This isn’t a magical bullet solution (and because of that I fully expect most of you to ignore this!), you won’t become amazing over night and it’ll be more boring than anyone really wants to think too closely about.

Your friends, family and significant other won’t get it. Guaranteed.

It will give you both increased skill in your ‘area of expertise’ (for want of a better phrase) and a framework which you can use to learn just about anything with a little creativity.

In the visual effects industry in particular it’s vital; technology and techniques move far too quickly to approach learning them with anything less than a creatively made, flexible, framework. Our bread and butter as 3D artists changes every year or so (looking at Autodesk here) and we have to get used to software features appearing and disappearing all the time. Going beyond that, technological advances mean new techniques, new pieces of hardware, new software, and new requirements at our heart.

Assuming 2012 doesn’t herald the end of all we know, here’s how I’d recommend approaching these challenges for a visual effects artist. At least to begin with – you’ll come up with your own ideas and tailor it to your own plans eventually.

First, Make Time For It

Finding time is the first major hurdle when you approach anything outside of your normal routine. It’s not like we have time where we’re doing literally nothing – every single one of us can effectively fill our 24 hours a day.

Working on the assumption that no one can alter time or be in more than one place at once, we’re going to have to make sacrifices to fit all this in. I’d recommend an hour a day as being fairly manageable though you’ll know how much time you can spare. I’m not about to guilt you or point fingers at some of the things we fill our time with, but here are some points to keep in mind:

  1. It’s been mentioned multiple times that it takes 10,000 hours of continuous practice to become an expert.
  2. Focusing is not easy. After a bunch of practice and really watching where my time goes I’ve discovered that I can pay attention and work hard for approximately 2-3 hours a day. (Note: I work longer than that, but never very effectively)
  3. Exercise can usually roust you from sleepy inactivity, especially after work. I recommend dancing.

Next Time on ‘Deliberate Practice for VFX Artists’

Yes, it’s a bit of a tease but my ultra long post just wasn’t focused enough to cut the mustard (though why anyone would want to, I’ve no idea).

This will continue tomorrow with specific techniques and traits that my research into job postings has uncovered and how to use Deliberate Practice to improve your own skills. As well as a fascinating example from yours truly. Well, ‘somethin-ating’ anyway.

In the mean time, your next step is to make some room. You know where. Commit to some deliberate practice, mark out a time on your calendar daily (I like google calendar for this), and prepare yourself.

Also, comment and let me know what you’re taking time from to do this instead.

 

3D Image of a doorway in a dirty alley at night.

So you want to become an Animator? Here’s Everything you Need to Know

School is back-in-session which means high school seniors applying for college and even current undeclared college freshmen and sophomores will soon need to select a major-of-choice. If you have a passion for the arts but are not sure which specific niche to delve into, you may consider pursuing one of the more popular areas that is predicted to provide an adequate number of employment opportunities in the coming years—animation. If you are unfamiliar with this career choice, continue reading below to discover what this job entails, including working environment, the skills you need to possess to be successful and starting salary.

What does an Animator Do?

In a nutshell, an animator creates original 2-D or 3-D visual images or special effects for a variety of industries including film, television, gaming, publications and the web. While traditional methods such as hand drawings are still mildly used, the industry is more or less dominated by the use of digital tools to create animation. That said, it’s important that those who choose to pursue this career are not only naturally gifted artists, but are also a wiz with computers so they can easily learn how to use all of the digital-creating software. Some other skills a successful animator needs to possess include the following: an eye for details, excellent time management skills, strong image-editing skills, and the ability to create and read storyboards.

What are the Educational Requirements and Classes you Will Take?

Typically, you need a Visual Arts or Fine Arts bachelor’s degree with a concentration in animation to get hired as an animator. While animation is usually a concentration within a broader field, students may just very well be able to tailor their skills even further and select a specialization within their concentration, such as 3-D imaging or visual effects for example. Regardless, some sample classes you will be required to take are the following: Computer Animation and Graphic Design,  Composition and Design, Illustration, 2-D Animation, 3-D Animation and Film Making just to name a few.

What is the Career Outlook and Working Environment?

Unlike other laborious careers, animators typically work in a cool and well ventilated, lighted area such as in a studio, loft or other type of office space. They may need to do some light traveling to sister studios or visit exotic places for inspiration, but other than that they tend to stay in a centralized location. Working hours are sporadic (generally not a typical 9 to 5 job) and on a daily basis animators work with animation directors, photographers, graphic designers, and other clients.

While many careers are unstable, according to the U.S. Bureau of Labor Statistics those pursuing a career in animation should see many employment opportunities within the next decade. In fact, the Bureau predicts that employment opportunities should increase about 14%, creating about 11,200 new jobs by 2018— especially in the movie, gaming and television fields. This is because these areas will demand more “realistic” imagery in the coming years, the Bureau states. Other trending popular areas include design agencies and scientific/medical research facilities (medical experts for example need animators to illustrate procedures etc.)

That’s not to say that competition won’t be fierce because it will be. But to make sure you increase your chances of employment and to beef up your resume, focus on obtaining a lot of experience via internships while pursuing your undergraduate degree or consider become a “specialist” and earning a master’s degree in the subject. While salary will depend on various factors, including place of employment, degree level and previous experience, according to the Bureau animators typically earn anywhere from $41,710 to $77,010.

Posting for Busy People; The non-post

When you really need to distract your readers, use cute baby animals!

The non-post can be constructed whenever you’re too busy with other things, really need to take a break, or simply have nothing worth saying at that point in time.

Time until completion: 10 minutes.

“For the Blogger with obligations – a real life-saver!”

Follow these simple steps to freedom!

1. Admit Defeat

State that you’re incredibly busy but really wanted to come and speak to your readers anyway as promised.  Do not pause to apologise too much (no need to be effusive), however make sure that your lack of time is known.

2. Craft a post from your failure

Make it short and derivative.  The more you go on about managing commitments and time the better.  Leave no cliche un-revived and no axe un-ground.

3. Add an important life lesson

Essential.  Wrap it up with something obvious, but so true that people can’t argue with you about it.  Sleep being important is a good one, as is taking the time to play.

4. Proceed to ignore that life lesson

Vital.  How can you advise your audience if you don’t do it incorrectly 99% of the time?

5. Vow to do something better next week

Timed right, this is your saving grace.  Don’t belabour the point however give it as much time as your lack of time earlier in the post.

To conclude

Missing a post or ten is ok, provided you have an excellent reason or three.

Joking aside, I really do have next to no time at the moment.  College is eating most of my spare time, and if I’m not doing that I’m off gallavanting about the internet setting up side-projects and writing for books (Out Monday, expect a post).  As an interesting fact I worked out the amount of time I’d be spending per week on everything if I only did exactly what I was meant to do – its in the region of 80 hours.

Snow weeks are my saviour.

Tired, Cranky, and a Mountain of Work to do…

It’s the weekend.  Following my own set of rules, I shouldn’t be working at the moment.  And I’m not… well, unless you count this post.  Or the SEO stuff I did earlier.  I’m not counting the college work I did this morning because technically I allow myself a few hours there.

And yet…  It’s on my mind.

Crisis Mode Sucks.

Working really hard all week with long hours, little play and even less sleep does not make for an easy transition to the weekend.  In a normal week I like to take most of Friday afternoon/evening to unwind and finish off the more pressing tasks.  Some weeks (like this one) that just doesn’t happen.

You know the sort.  You start out with a certain amount of work to do and it snowballs.  Or you’re off ill the week before and suddenly you have to catch up.  Or, worse, someone else arbitrarily gives you another project to handle along with your normal obligations.  While we adjust there’s a scrambling period.

If you’re anything like me this is usually accompanied by a dip in your sleep time.

Sleep; Vastly Under-rated

Growing up as a night owl I used to be accustomed to not sleeping more than 4-6 hours a night (conservative estimate, some days I went without).  A case could be argued for the fact I actually work more productively when the world’s in darkness and I get complete peace to do whatever.  When I was a little younger and a little less over-commited this wasn’t a big deal; after a long night of work I could get up again early next morning, start over, then go play like the rest of the kids.

Maybe I’m getting old.  Mornings, after a long night of work, approach with stabbing light-lances of doom.  Sleeping late leaves me feeling groggy; the choice is between that or being extremely grumpy for the rest of the day (at least until I get my green tea.  Not the point).

By contrast when I do sleep enough I can switch far more easily into ‘fun’ mode and relax.  I blame the additional time my subconscious has to figure out this stress nonsense.

Stress stops me (and probably you) from being fun

Lots of work = added stress.

Added stress = more time spent on work.

More time on work = less sleep.

Less sleep = less stress recovery time.

Therefore, with the above statements we can come up with this formula:

Lots of work + Less sleep  = More Stress = Longer work hours

Sucky, no?

To Conclude; Sleep Cures Everything

Except maybe the common cold.

Do you stall at the start line?

It starts with ambition, and possibly talent.  You come up with this really good idea in response to a brief you were given, you’re sure you can finish it within the allocated time, you’re all fired up and ready to go kick ass!

Then you sit down to work and your mind goes completely blank.

Overwhelm is a wonderful thing

In fact, the larger and scarier the end product the better chance you have of creating something truly amazing.  Or doing the whole crash, burn, stress, scrape thing.  The beginning of a project around the time the actual work starts is always the scariest for me; once I’m working I can keep going without much trouble and create something on time.

The Unspoken Choice

When it’s time to work you can decide to stand by your plans, or chicken out and minimize them.

Phrased like that most people are going to say ‘of course we’ll go for the former!’.  I believe you.  Now lets move on and look at how we can actually do that without accidentally reverting to the other path.

Speaking as a Professional Minimizer…

The fear there is based around whether you can produce to specifications before deadline.  It’s not whether you can do it period, it’s the time element that makes it harder.  Because I absolutely hate being undermined by ‘silly fears’ like that, I have a few coping mechanisms:

Break the product down – Decide what you absolutely have to create, what would add value, and what would make it look prettier.
Focus on the Necessities – Write down what you need to do that day to get started.
Pick on the Smallest thing – Finish it as quickly as you can, and score it off your list.
Breathe, then do the next thing – The breathing is important.  Enjoy that you have one thing done, then launch into the next.

The Feel-Good Factor

Some people like to use the ‘Tackle the biggest part for a specified amount of time’ trick instead of the knocking out the smallest task.  That may work better for you; after some trial and error it doesn’t help me much unless I’ve already completed one task.

Either way, the point is to do something that can quickly give you a sense of accomplishment.  Once you have something it’s no longer ‘Oh god, how do I begin?!’ it’s ‘Ok, what’s next?’.

How do you get around it?

Scatterbrained and Amused

Apparently I’m not quite myself again yet. For most of the last week I’ve been fighting a pretty bad cold (yea, I know, how glamorous) – while I feel absolutely fine today I’m still completely scatterbrained and all over the place!

As such, I don’t have an aweful lot to say… Unless you like random babbling? I’m just going to do us all a favour and leave it here with one parting thought:

Everyone loves honesty, until they have to hear it.

Enjoy the video, it amused me for all the wrong reasons.

Girl Ruins Marriage on Game Show

Project Management for Creative Perfectionists

Are you a planning fanatic or do you prefer to just dive in?

Since this post is based on a tweak to project management and how to use it to sidestep one of the most irritating design problems you can come across (in my opinion) it’s probably going to appeal more to the fanatics among you. If you do just dive in, it’s still worth reading – there’s something for everyone to take away.

For the duration of this post we’re going to define ‘projects’ as on-going, unique tasks that require you to be creative, and have a deadline of some description. This isn’t the only sort of project the concept applies to; it’s just the one I have experience with. Feel free to adapt, prod, poke, and squeeze it into your own situation as we go through.

Introducing today’s example

Our example refers to an Infomercial I have to create this semester in order to pass two (or more) of my classes. Up until now I’ve been horribly over-ambitious with every project I’ve undertaken, and this one is no exception. To pass it must have film footage, interactive elements, and be based on selling an existing product to a target audience.

The Famous Triangle

Step into any Project Management class and one of the first things you’ll be introduced to is the ‘Project Triangle’. While there have been some murmers of it becoming outdated, a lot of working project managers agree that it’s still a good way of viewing work and priorities.

Like all triangles it has three corners; Time, Budget, and Quality. The idea is that you can choose two of those corners to be fixed, and the last is where you’ll make sacrifices should they become necessary. For example, if you have to complete your project by a certain date then it’d be your main priority, and you could choose whether to sacrifice Quality and keep within budget, or sacrifice the Budget and keep within quality.

In another example you may choose to keep the Quality at all costs; then you can decide whether the budget or time is more important to the overall success of the project.

Whenever you keep the two corners you chose at the start of the project within bounds, even if the last corner gets blown out of proportion you can still consider the project itself a success. In theory this means that if your priorities are time and budget and the quality turns out to be very poor the project itself was still successful, though it’s possible others outwith the project may not agree.

Time and Quality

Continuing with our example I choose the two corners that most college students would; Time and Quality. Especially since I’m in my final year the Quality is important (that was a no-brainer decision) and with deadlines being more concrete Time had to be the overriding consideration.

However, there’s no wiggle room in the budget (unless I choose to spend out of my own pocket) because for college projects budgets don’t exist. Considering Time is our immutable corner, that leaves Quality as the only area in which I can cut back if necessary. Obviously this is flawed, but we’ll get back to that in a moment.

Let’s talk a little bit about the relationship between Time and Quality. Deadlines often mean that Time can’t move, or the project has failed. Everyone wants to do their best work to get the best grade possible. How many of us have, at some point, designed a project that was far too ambitious given the time available then had to scramble at the last minute to make it fit?

At that point, are we happy with the sacrifices we’ve made to get it done on time? If you’re anything like me, I doubt it. Sure, you’re happy you got it done on time and therefore haven’t failed – but it looked so much better when you imagined it! Oh, and if you’d had just a little more time, say a week, then it would have looked so much better!

Yet, when you have more time, you choose a more ambitious project. Same results, but a little better than before in technical capability (because you’ve learned a few shortcuts).

The problem there is that you always feel you could have done better, and never truly show your best work. Using whatever your piece was in your portfolio actually makes you a little sad, and you just know that no one else is going to see what you’re capable of based on that… right?

Let’s reframe!

Recognising that cutting Quality rarely left anyone feeling good about a project is probably what led to the modification of the triangle to what you see above. Quality has been moved to the centre as an ideal or goal, and Scope has taken its place as the third corner.

In real terms, this means that when you have constraints of Time and Scope, and you really need to cut Scope – you can remove features and maintain the Quality of the rest. For a student, that means you can cut out the ‘awesome’ extra parts and deliver your best on the main core of your product. When it comes time to add it to your portfolio, you don’t have to worry about how much better any particular area could have been with more time, and anyone looking at it can get a better idea of where your skills currently are.

Shifting Quality to an ideal or goal also gives focus to your triangle – the questions move from ‘How do I do x within y amount of time?’ or ‘How can I cut costs so that z will work?’ to something like ‘What’s the best way to get the right level of quality within x time/budget?’.

In short you move it from a passive ‘I’ll just do what I can’ to an active ‘How do I make this better?’ with regards to the level of work you’re producing. Emphasis moves from what you’re doing to how well you do it, and so far I see no downsides there.

What this also means is that the scope of your project is considered properly at the planning stage. If you know you only have a few months to create something, there’s no way it’s going to be the same scope as something you’ll have a few years to create. When you bring it into the discussion you can fine-tune your ideas into something manageable for the time or budget available. And you can do it without pulling all-nighters towards the end. Maybe.

As you go through a project it’s really tempting to add more and more features; small things that won’t take much time to implement but that could look really cool. Again, by bringing Scope into the discussion you have a way of analyzing these small additions and deciding (even if it’s further down the line) whether to drop them.

(For the record, this ranks very high on my ‘I wish I’d known before…’ list)

Getting to the point; How do we use this?

None of those concepts are new, in fact a google search for ‘Project Management’ will have you tripping over them before you can say ‘Search done’. If I’d really wanted, I could have just pointed you to various other websites and articles, wished you luck, and called it a day. Those parts were just the introduction; this next part is the bit that makes the difference.

Knowing about the updated triangle and the addition of Scope is great, but knowing how to apply it in the real world is better. I found resources on how to practically apply it to creative projects a bit thin on the ground when I was buzzing around like a headless wasp looking for answers. Having struggled with this for years (despite being organized with my projects to the point of obsession) I finally hit a realisation last week, the day before deadline (storyboard, not project – still a big deal).

With the infomercial I’m working on I’ve done more market research than in previous years; I got to know my intended audience, the product, the current audience, and method of communication. I looked at other advertising campaigns to see what worked and what didn’t, and I immersed myself in brand style.

Then I happily skipped off to draw up the first plan for the introductory video. Pitch one rolled around a few weeks ago, the first idea didn’t stick. That was ok, because it was horribly technical and anyway the new idea was much better.

The second pitch happened the day before the storyboards were due in (of course by this stage they’d all been drawn out). Attention was drawn to how ambitious all areas of the project were, how little time I had, and that the story itself didn’t quite gel properly.

Honestly? It was depressing. And demoralising. And with the deadline the next day I had a choice to make; try and fix it, or ignore an obvious flaw in the plan and carry on regardless.

The next morning I drew up a plan that I believe is actually possible and works better than the other two combined. The revised storyboard was submitted on time and I didn’t have to draw as many frames either. The only thing that changed was I suddenly started looking at time and taking it into account when designing.

Again, How?

Because I’d worked on projects involving 3D and Filmed footage before I had a pretty good idea of how long each part would take. Before while I was planning I’d plotted it all into a tighter schedule than I would have liked, telling myself that so long as I stuck to the plan I’d get through it.

When I looked at it that night when time was already critical I finally sat down and looked at how I could eliminate or scale back the more time-consuming elements. In this case it was the animation. I also re-worked the story and script, but how that works is the subject for another post.

Switching mindsets from creative designer to project team let me make massive time cuts and brought my enthusiasm back too (added side bonus).

More than enough about what I did though! Let’s break it down so you can use it too.

Step One – Define your timescale

It’s a good idea to work out how much time you have for each stage of your project before you start planning how to use it. Write down all the parts of your project (planning, design, parts of the product you need to create, etc) and your final deadline. Add any other deadlines you have before the final deadline as well; this will help when you have to schedule everything.

Working back from your deadline, write down each section and how long you can afford for it to take and still be finished on time. If it helps to have a rough idea of a project at this stage then work with that too, but at this stage the sections are more important than what you’re going to do with them. Once you’ve worked that out, see if there’s any wiggle room (in my project if I want a more complex video I have to make the game less complex) between sections and make a note of that too.

Step Two – Brainstorm

Sit and scribble for a while. See where you might want to take your project, write it all down, and hold nothing back. This is by far the most fun bit – have fun!

Important Note – Message

The most important piece of advice I can give you here though is to decide what the point of your project is before you go anywhere near the design stage. The point is to deliver the message, not always to create flashy, beautiful pieces of work (unless that is your message of course).

Step Three – Refine your Idea

Once you know what you want to do and how long you have to do it, take your idea and figure out how. This means (for me at least) writing down what tasks you’d have to do for your idea as it is, working out how long those would take, then seeing where you can make changes in the idea to use less time and keep the message.

Since all projects are different, I can’t tell you exactly what to cut and what to focus on. If you know your project and your message well, you shouldn’t have too much trouble with this stage; the point is to know that you have to go through it before you start work.

Parting thoughts

Simply following these steps won’t magically make your project a success, but it should help you free up the time you need to make it shine (rather than spending the duration scrambling to fix all the features you’ve added!). Practice. See if it works for you. Or better yet, if you have a method of your own share it in the comments.

It’s time to step up and make the things we could make ‘if we had more time’ with the time we already have. We can do it; and I get to say ‘I told you so’ when we rule the world.

Further Reading and References

Project Management PDF by Marion E Haynes
Project Management Basic Principles – Project Smart

Scope Creep Management – Project Perfect

Traue – Let’s grow your Business (first image was from here)

Graphing the Triple Constraints of IT Failure – ZDNet (second image)

Relaxation Guide; Make Your Weekends Count


In the past we’ve talked about ‘Sudden Lull Syndrome‘ and taking a break in the middle of a project.  Which is great, and we should definitely do more of that (me included, it’s a constant battle).  This post isn’t about relaxing after something big.  Today, ladies, gentlemen, and frogs we’re going to talk about weekends.

Behaviour One – What are weekends?

When Saturday rolls round do you look at the calendar, shrug, and go back to work?  Or (worse) do you say ‘Yay, Saturday!  Now I can catch up on…’?  Does this happen on Sunday as well?

If so, for the duration of this post, we’re going to classify you as an ‘Intentional Workaholic’.  Do not be alarmed (whatever a ‘larmed’ is) I know lots of people in the same boat, and for the purposes of this post that’s my current label too.  Score one for the team.

Behaviour Two – Sweet! It’s the weekend!  I can do something fun, just after I check on…

Do you play Facebook games?  Are you forever losing hours and hours to simple things like msn and gmail?  Do you check stats and messages constantly throughout the day?

Then proudly attach ‘Attention Wanderer’ to your list of labels.  This is my typical Sunday behaviour, because I make it a rule not to work on anything in particular.  Time likes disappearing in this mode, and usually I wind up feeling bored after the first hour – too bored to do anything more fun!  Horrible isn’t it?

Behaviour Three – Screw you guys, I’m not doing it any more!

Do you get to the weekend and want to go into hiding?  Does the hermit lifestyle sound appealing so long as you have all the necessary comforts and distractions?  Have your weekend gaming sessions exceeded 3 hours at a time?

Congratulations, you have the ‘I’ve had it’ label.  After a particularly stressful week this is what I turn to; completely ignoring everyone around me, I retreat into something fun and solitary for the better part of the day.  Then feel guilty that nothing got done.  Aside from the guilt, this is probably the least damaging behaviour.

You can now throw away your labels

Or burn them and dance round the fire should you wish.  If you’ve read this far you’ve already found something to relate to in one of the situations above, and that means this post is for you.  Hi there.

For the especially observant among you, you may have noticed that I ascribe to all three behaviours.  Who am I to tell you how to do things differently?

I’ve made the wrong choice often enough to know its the wrong choice

Somewhere, you know it too.  Inside there’s something you’d rather be doing when you’re working on a Saturday, chatting for hours on msn, or hiding with a game.  I don’t know what it is, it’s different for everyone.  What I do know is that so long as we keep on as we are we’re missing out.  Big time.

Possible Actions for Possible Results

  1. Get up at the same time as you would during the week
  2. Work for at most two hours on a Saturday morning to prepare for Monday
  3. After the work go and play for a few hours (whatever this means for you)
  4. Check your websites etc in the evening
  5. Then go and unwind with a film or book
  6. Instead of work on Sunday, do something that makes you truly happy for a couple of hours
  7. Rinse and repeat

Between us, let’s run a test.

From a whole boatload of reading and paying attention to my own emotions and energy levels I came up with the short list above.  I think it may save our sanity and our weekends.  I’ll follow it myself, and you can choose to do the same if you like.   Feel free to suggest more points, or strategies in the comments; we could even make a case study together at some point.

Until then, let’s just keep this between us.  One weekend waster to another.

Fifth-Life Crisis; Is this where it all started?

First off, I want to say hello.

This may seem strange to new readers, but at the time of this post I’ve been ‘gone’ for the better part of four months.  Older readers may have some idea of where I’ve been; the next few posts are going to tell a story.  Specifically my story – my hope is that you’ll get something more out of it yourselves.

The Very Beginning

Every story has a beginning although the quality of each beginning varies.  Some leap straight into the action, others take a longer route to the point, and still others like to start with a conversation or a question.  I’m going to be contrary and start with a challenge:

Have you ever burned, crushed, twisted, squeezed, stomped on, and utterly destroyed ‘You’… for something better?

Before I left on ‘vacation’ I could have been described as a workaholic.  Outside of my own industry and comfort zone you’d be forgiven for calling me ‘dull’ or ‘quiet’.  I spent a large amount of time listening, and a larger amount of time feeling awkward.  If anything I was shy and afraid to push at my own bounds; I’d try new things in my own time and only within certain parameters.

A Blogger was Born

In January I started writing and speaking to a wider audience.  Yes, I’m referring to you.  I’d talk about 3D, about Art, about life as a student; everything I felt comfortable with.  I read other blogs until the information got repetitive, I talked to other bloggers, and occasionally to people within my industry.  Slowly I expanded my social group however I remained in constant control.  Safe.

Boundaries I didn’t enforce were pushed and at times utterly destroyed – good things happened over the months after, you could say I learned.  Looking back, I suppose I was starting to think of myself as a butterfly – fresh out of the cocoon, bright, and hopeful.  I was busier than ever before.  College took a huge toll on my time, this blog more of it, and other social commitments got pushed aside.

The stress I was putting myself under was huge; I pulled off a lot during that time, some of which mattered and other parts I only thought did.  My physical fitness deteriorated a bit, though of course that got brushed aside as a concern for later (doesn’t everyone do that?).  I was miserable I suppose, though by then I saw no other way.

Then it all stopped.

Completely.

Because on the other side of the ocean I had people that cared about me, and I was going to visit them for the summer.  This isn’t to say that I don’t have people that care about me here, far from!  The thing that made me finally stop and breathe was making the journey elsewhere.

It was the scariest, most wonderful thing I’ve ever done and I’m glad I went.

Canada is not the UK

There’s a long and very comprehensive list on the differences between them.  While I could spend the entire rest of this post (and several more) talking about those differences there’s far more interesting things to be on about.  I’ll save you some of the preamble and filler and cut right to my point.

I was suddenly in an environment where I was welcomed, at home, and free in the truest sense of the word.  No one really knew that much about me, so I didn’t have to live up to any expectations.  The sun shone almost constantly, the people were really friendly and for the first time I could joke and laugh like, well… a normal person.

While I was there I worked full time (unpaid work experience) in the local Booster Juice, my first experience of being in a store or fast food place behind the counter.  The rest of the time I spent talking to people, hanging out with my new friends in the bar (rarely actually drinking), and sometimes visiting different parts of the country.

Living Life was Taking Precedence

Recording it seemed so much less important.  There weren’t enough hours in the day.  It was a whole new life, a whole set of new experiences.  My comfort zone had been shattered, smashed open, and danced on; I found I didn’t want it back anyway.

What’s more, I didn’t want to hide behind words any more.  Maybe it was time to step up and be me.